ufname.blogg.se

Subnautica cyclops
Subnautica cyclops







subnautica cyclops subnautica cyclops

is a bit extreme, but you only need to use these features if you've bumbled into a leviathan's territory, and you can carry spare power cells in the Cyclops if necessary.Īnyway, the Cyclops can store days worth of food and water hold tons of salvage, loot, supplies, and crafting stations recharge and repair small vehicles act as a refuge from most hostile creatures and can be (carefully) piloted near the final areas of the game, areas where building a base would be annoying and expensive materials-wise. Personally I think the power draw of silent running et al. If you use any of its emergency features, however, then your power reserves will drop faster than a French rifle. The Cyclops lasts forever on six full power cells if you use it conservatively for traveling around. And even the mighty Prawn has drawbacks, especially in more open waters. Yeah, seamoth is more nimble and easier to navigate, but doesn't get close to the utility and durability of a cyclops. Bring the mats you need to start off a new outpost properly and you can just go building wherever you want without the need of running back and forth. Nothing will find you unless you ram right into it, and even if you get attacked you still have emergency-speed and/or the shield at your disposal.Īs it features a docking-bay and you can place more lockers and other stuff in it, the utility of a cyclops is unchallenged. The rig for silent running is god-mode, basically. The cruising speed is very fast, so with well-placed nav-beacons you can zip around at surface-level and then just dive straight down. Driving it properly is a challenge in its own right, but with a little practice and the sonar-upgrade it should become really easy. The Cyclops is a powerful asset at your disposal.









Subnautica cyclops